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Meiou and taxes 2.5
Meiou and taxes 2.5





Reduce diplomatic integration cost (14 -> 10 dip per development). Merge culture files into one (changes culture IDs). Prevent countries with fixed capitals from moving it. Inverted South East Asia and East Indies superregions. Reduce centralisation requirement for Spain and Great Britain formation (70 -> 55).Īdd integration cost cap at 30 development.įix Japanese subjects escaping foreign overlords by switching sides in the Japanese power struggle. Provincial capital CE effects are a bit stronger.Īdjust institution spread (Institution Rebalance submod).Īdd event for when provinces can be cored (Coring info submod). Upgrade urban wealth as asset & urban build cost modifiers, they are now dynamic and more precise.įix cultural ideas overriding colonial ideas.įix cultures in trade posts flipping to Maroon.ĪI war declaration system uses more appropriate CBs.Īdd event to make AI give back uncored provinces when in debt/bankrupt.

meiou and taxes 2.5

Minor rework of army professionalism - scaling decay, modifier changed to be more beneficial for late game Prevent subjects from declaring illegal wars using Invasion mechanic. Since I am playing has Brazil, I think I had to convert most my provinces back to catholicism, some of them twice.Įven with no center of reformation, most of South American east coast provinces are 30-40% Calvinist, 3-5 of them converting to majority Calvinist every year, forcing me to use all my missionaries simply to stay Catholic.Fix unbalanced cultural unrest events, their frequency no longer scales with the number of wrong culture provinces. In my current game it is 1500, over half of Europe is either Wycliffite (wasn't even awere this could have a center of reformation), Hussite, Calvinist or Lutheran, each with its reformation center, Lutheran actually getting 2, one of which is located in northen Italy, meaning only Iberia and the south of Italy being safe from conversion.ĭespite Calvinists having only one center in europe, it just started expanding to a recently free Brazil and Iberian african coast colonies. In the last 2 games I played, the reformation spawns really early, around 1440-1450, leading to an end to the age of explorations decades before it even started getting steam.







Meiou and taxes 2.5